![]() ![]() ![]() OK WOW THIS IS LONG, but I think you'll need no further explanation after you're done reading it. Coliflower's KoF XIV Quick Combo Guides.Constant trolling about how terrible KoF games are.Follow reddit rules and let's keep things civil around here.After parrying the move, cancel to dp + C (if the opponent was airborne) or dp + A or qcf hcb + P if the opponent was parried on the ground. The f + B parry is a great move for countering predictable yet high priority and unpunishable moves, such as Robert's air qcb + K, May Lee's qcf + B in Hero Mode, Terry's qcb + P, etc.It is especially good to cancel his crouch D into a qcf + B overhead and mix this up with f + A and crouch B, crouch C mixups Thus, Ryo has a good high/low game with his f + A, qcf + B, crouch B and crouch D. If done very early on a waking up opponent, Ryo will recover fast enough to be able to land a far A, hcb + B/HSDM combo. His f + A overhead is very meaty compared to most moves.This gives you an effective low into overhead attack string which is far less punishable than doing crouch D into qcf + B. Using crouch D instead of close C or close D also works, as his crouch D is late cancellable as well. Note that Ryo's crouch C cannot be cancelled late in it's animation, so doing crouch B, crouch C, delayed f + A will not work. The main disadvantage to doing this is that the opponent could do a very fast attack in between the cancel, such as Kim's _d u + B. Thus, you can do close C or close D, then late cancel the move into f + A if they blocked, making it hit as an overhead. Since Ryo's f + A is an overhead and is not cancellable even if cancelled into, you should exploit the "glitch" which allows the command normals to not lose their properties if you cancel into them a bit late.f + A (very early on the opponent's wakeup), st.A / cr.A. ![]() (Already in maxmode) f + A > dp + C (1) >.cl.C > f + A > BC, HSDM qcf qcf +AC (quickly),.cancelling a CD attack (this is an exception).supercancelling from his Kohou dp + C (1).recovering from a move that is not cancellable into qcf + C.The only reliable way to do it is to do the qcf + C part of the motion during a state where he is not able to do his Ko'ou Ken qcf + C. Thus, attempting to do it results in qcf + C coming out. The motion of the Ko'ou Ken qcf + C overlaps with this move. Doing Ryo's SDM (qcf C A) is nearly impossible, due to a glitch.dp + P (Full: startup & active (1st part).).f + B and df + B are cancellables if autoguard is triggered.CD is cancellable into command moves, specials and DMs. ![]()
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